My goal at the recent Art Impact AI workshop held in Dartmouth, Nova Scotia, was to see how AI (Artificial Intelligence) might play a role in plein air art. The workshop was headed by Valentine Goddard and Jerrold McGrath.
The participant numbers were of a convenient size that we could delve into the subject matter at some depth. What struck me first was the diversity of backgrounds in attendance — from wood sculptor to theatre-savvy software developer, from cellular biologist to explorers of biologic/geologic forms, from filmmaker to former art director. But we all had the creative artistic mind and AI interest in common.
I learned all sorts of AI concepts such as Neural Networks, Machine Learning, CV, and Deep Learning, and dominant AI values such as transparency, fairness, accountability, and more. We were shown a book entitled Neural Networks for Babies by Fernie and Kaiser. We played games to immerse ourselves in the mechanism of AI thinking. “Finding the Criminal” game taught us about the significance of algorithm development, application, confidence, bias, and use/abuse. That type of game, upon later discussions with filmmaker Kimberly Smith from Canning, could have implications in his Movie Games project.
So, how does AI apply to my plein air art world? In the short term, I do not see AI having immediate impact. I do see where AI has the potential for the visual artist; playing a role in my art, down the road, as mentor, coach, teacher and critic. I do not see AI in art as something to be feared. I see AI as something to augment the creative learning process and development of the human artist — where AI and human collaborate.
In plein air art that AI augmentation also includes the process of seeing and interpreting the geography that surrounds us as an artist.